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Karakuri Showdown Castle →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. | |||||
password:22751868 | |||||
Average Rating Score | 7.2(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Karakuri Showdown Castle (17 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Karakuri Showdown Castle" card reviews and rating scores
7.2(11) |
|
18% | (2) | ||
45% | (5) | ||
36% | (4) | ||
0% | (0) | ||
0% | (0) |
ねこーら
2023/07/08 14:34
2023/07/08 14:34
Comprehensive evaluation: The place which wants to utilize the effect at the time of being destroyed.
Changing battle position when attacking isn't bad, but doesn't work against Link Monsters.
The effect when destroyed is resurrection, which is optional but useful.
Spell/Trap If you actively trigger it with an effect that destroys the card.
Changing battle position when attacking isn't bad, but doesn't work against Link Monsters.
The effect when destroyed is resurrection, which is optional but useful.
Spell/Trap If you actively trigger it with an effect that destroys the card.
備長炭18
2019/12/16 15:58
2019/12/16 15:58
Karakuri Field Spell from Ta*shijo Paro.
When Karakuri attacks, you can change the battle position of the opponent's monster like Karakuri, but it doesn't work for linking, but if you consider that monster has low status, or if it's large and doesn't have target resistance, you can deal with it with Mureibu. no categories.
If anything, the main is the resurrection effect, and when it is destroyed like Gear Town, you can revive his Karakuri above level 4 from GY. Now, thanks to Toad, he can synchronize multiple stages of Karakuri, so there shouldn't be any trouble reviving high-level Karakuri.
However, since Karakuri alone doesn't have a lot of ways to break it, you'll want external cards such as Ancient Gear Ballista, and the new Toad Oil will be more versatile with just one card, so it's a little tough.
It's not difficult to make use of it, but it doesn't seem like a high priority.
When Karakuri attacks, you can change the battle position of the opponent's monster like Karakuri, but it doesn't work for linking, but if you consider that monster has low status, or if it's large and doesn't have target resistance, you can deal with it with Mureibu. no categories.
If anything, the main is the resurrection effect, and when it is destroyed like Gear Town, you can revive his Karakuri above level 4 from GY. Now, thanks to Toad, he can synchronize multiple stages of Karakuri, so there shouldn't be any trouble reviving high-level Karakuri.
However, since Karakuri alone doesn't have a lot of ways to break it, you'll want external cards such as Ancient Gear Ballista, and the new Toad Oil will be more versatile with just one card, so it's a little tough.
It's not difficult to make use of it, but it doesn't seem like a high priority.
ラギアの使徒
2015/02/14 13:55
2015/02/14 13:55
The battle position change effect is only shown when attacking from here, but it is reasonably good as a battle support. Karakuri also has 《Karakuri Ninja mdl 919 "Kuick"》that triggers battle destruction, so the compatibility itself is not bad. As for the latter effect, he can revive "Karakuri" of level 4 or higher, including Synchro Monsters, but since Field Spell replacement is no longer treated as destruction, it is a little difficult to use. It's not weak, but now there are various other supports, so the current [Karakuri] is lower priority.
ナル参照
2013/04/09 20:32
2013/04/09 20:32
Karakuri No. Gear Street, and so on.
This card's battle position changing effect is rarely used. However, the second effect is quite large. Being able to bring back the Synchros that have been destroyed is excellent. It is convenient to say that it is convenient because it can be activated even by re-covering yourself.
The question is whether Gachi Karakuri has a frame to tear this.
This card's battle position changing effect is rarely used. However, the second effect is quite large. Being able to bring back the Synchros that have been destroyed is excellent. It is convenient to say that it is convenient because it can be activated even by re-covering yourself.
The question is whether Gachi Karakuri has a frame to tear this.
みかんゼリー
2012/07/01 12:28
2012/07/01 12:28
Not only can it break through the opponent's monsters, but it can also suppress the destruction of suicide attacks.
Especially the latter half effect is strong, and it is possible to develop by reviving by preventing destruction and active reupholstery.
Also, since it is "4 stars or higher", it is possible to revive Synchro. Where I want to put out zero.
Especially the latter half effect is strong, and it is possible to develop by reviving by preventing destruction and active reupholstery.
Also, since it is "4 stars or higher", it is possible to revive Synchro. Where I want to put out zero.
愛と正義の使者
2011/08/09 11:24
2011/08/09 11:24
†黒翔 隆星†
2011/06/23 17:15
2011/06/23 17:15
Is it mostly to prevent only with reflection?
Even if you say more, it will be a means to call Muzero
Even if you say more, it will be a means to call Muzero
スクラップトリトドン
2010/11/19 13:58
2010/11/19 13:58
Like gear town, activation → You can revive Muji with this set.
The effect is also great for Karakuri, who might end up doing a suicide attack,
You can safely destroy high ATK monsters by switching to defense.
However, unlike gear town, there are designations such as "on the field" and "exist face-up",
It cannot be comboed with 《Magical Hats》, and it cannot be used if it is stopped by a magic jammer, so be careful.
The effect is also great for Karakuri, who might end up doing a suicide attack,
You can safely destroy high ATK monsters by switching to defense.
However, unlike gear town, there are designations such as "on the field" and "exist face-up",
It cannot be comboed with 《Magical Hats》, and it cannot be used if it is stopped by a magic jammer, so be careful.
とき
2010/08/04 11:58
2010/08/04 11:58
When Muji is in his GY, it turns into a gear town. The battle position change effect is also strong.
In Karakuri, you can not only simply revive Muzero/MuzeroAngu, but you can also try using the Recruit effect by reviving soldiers and 919 and performing Synchro.
All of his Karakuri's effect on the opponent's flanks is also extremely good, and it's dangerous to rely on cards with low defense when fighting against Karakuri.
His Karakuri, which emphasizes rush speed, is not enough to be adopted, but the card power itself is considerable. Don't underestimate me.
In Karakuri, you can not only simply revive Muzero/MuzeroAngu, but you can also try using the Recruit effect by reviving soldiers and 919 and performing Synchro.
All of his Karakuri's effect on the opponent's flanks is also extremely good, and it's dangerous to rely on cards with low defense when fighting against Karakuri.
His Karakuri, which emphasizes rush speed, is not enough to be adopted, but the card power itself is considerable. Don't underestimate me.
2010/08/23 16:59
A must-have card for Karakuri.
Cyclone is now semi-limited, so make sure it's not broken before it shows its true power
Cyclone is now semi-limited, so make sure it's not broken before it shows its true power
Decks with "Karakuri Showdown Castle"
* is adopted as a key card.
● 2016-03-03 Unity! The unparalleled Twisted General!
● 2014-02-23 Karakuri switch
● 2012-12-20 Illusion Meklord
● 2013-04-24 Karakuri Gear Valley
● 2015-05-21 45 Karakuri Ninja
● 2016-11-04 Guardian Beast Karakuri Combi
● 2016-05-14 Attack-focused Karakuri
● 2013-02-07 Machine Gear Karakuri Meklord Bomber
● 2012-07-14 Compensation Karakuri Gadget 1 kill
● 2012-12-28 kaiten field
● 2014-04-28 Karakuri equipped with 8 Xyz on a whim
● 2013-05-03 Swift Attack General
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STARSTRIKE BLAST | STBL-JP046 | 2010-07-17 | Rare |
Ranking and View Num
Rating Score Rank | 5,404 / 13,171 Cards |
---|---|
View Num | 16,147 |
Others
Japanese card name | 風雲カラクリ城 |
---|
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